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9 Posts
Plurky of House Targaryen
LinkCelestrial
Keplers
Ireithien
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LinkCelestrial
Ireithien
Keplers
• 1/24/2014

NPCs?

How does the NPC thing work? From what I'm seeing on The Rules, it seems that if you create it, you control it. Is that so? :P

Just wondering, I might have to make a love interest for Lance. :3 :P

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LinkCelestrial
Ireithien
Keplers
0
• 1/24/2014

This is indeed correct. Unless introduced mid-roleplay I'd like the NPCs to be pre-approved.

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• 1/24/2014
Alrighty
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• 1/24/2014

Currently I'm messing with a clone spell. I believe the rules ATM are that whoever introduced it must take care of it's action, and always gets one action to deal with said character. (So if you have one NPC you get four moves, but at least one must be used for the NPC.)

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• 1/24/2014

LinkCelestrial wrote: Currently I'm messing with a clone spell. I believe the rules ATM are that whoever introduced it must take care of it's action, and always gets one action to deal with said character. (So if you have one NPC you get four moves, but at least one must be used for the NPC.)

What if the NPC is not present at the current moment? :P

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• 1/25/2014
Then I don't see how it's relevant at all. :P
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• 1/25/2014

Like... what if the NPC was at another location, separate from my character? :P Do they still HAVE to move each turn?

0
• 1/25/2014

Of course not. In fact, unless they're relevant to the current RP they shouldn't be mentioned at all. :P

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